﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace GLSL
{
    static public class StaticShader
    {
        static public String FragSource = @"
                uniform sampler2D Texture0;

                void main() {
	                gl_FragColor = texture2D(Texture0, gl_TexCoord[0].st);
                }
			";

        static public String FragAlphaSource = @"
                uniform sampler2D Texture0;

                void main() {
	                gl_FragColor = texture2D(Texture0, gl_TexCoord[0].st);
                    gl_FragColor.a = 0.8;
                }
			";


        static public String VertSource = @"
                void main() {
                    gl_TexCoord[0] = gl_MultiTexCoord0;
                    gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
                }
			";
    }
}
